Sunday, September 27, 2026

As Halloween Season Approaches...

...Our Thoughts Turn to...
Between fellow RetroBlogs Secret Sanctum of Captain Video, Seduction of the Innocent, Western Comics Adventures, War: Past, Present & Future, Horror Comics of the 1950s, and, of course, right here at Atomic Kommie Comics, we're going bonkers over extinct (or are they?) lizards!
Art by Paul Gattuso
Art by Ogden Whitney
Art by L B Cole
We'll have movie adaptations, adaptations of famous stories and novels, and, of course, totally-original tales about every kids' favorite real-life creatures!
BTW, can you figure out why we presented these three covers?
There's a very specific reason...which we'll reveal on October 1st!
Join us for some Jurassic (also Triassic and Cretaceous) fun this Halloween season, starting Thursday!

Saturday, September 26, 2026

Space Hero Saturdays STAR HUNTERS "Part 2: Beyond the Solar Rim"

...a black ops team consisting of talented, but somewhat eccentric, specialists heads into space.

Well, that can't be good...
Be here next Saturday for the thrilling finale, and see if Yano will survive her first space walk...
It appears this was originally intended as the second issue of Star Hunters, before being combined with the first issue in the double-sized comic DC Super-Stars V2 #18 (1977), to cover more ground at one time during the audience's intro to the characters.
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Friday, September 25, 2026

Friday Fun WHACK! "Ghastly Dee-fective Comics"

Get out your red/blue 3-D glasses (red on the left, blue on the right)...
 ...as we present a never-reprinted tale co-created by Joe Kubert!
This satirical, silly story, penciled by Norman Maurer and inked by Joe Kubert for St John's Whack! #1 (1953), was was especially-designed for use as a 3-D story (unlike some comic tales that were adapted from 2-D to 3-D during the 1950s 3-D craze.) 
Whack! was one of numerous MAD comic book clones that popped up in the early 1950s.
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Thursday, September 24, 2026

Reading Room MYSTERY IN SPACE "Singling"

A well-done graphic story can be understood without captions or word balloons...
...as this never-reprinted tale from DC's Mystery in Space #111 (1980), illustrated by Jim Aparo, demonstrates!
Scripter Gerald J Brown penned only a few stories before disappearing from comics.
He was also a writer/editor of the prozine Night Voyages. which ran for 10 issues between 1977 and 1984.
This particular issue of Mystery in Space was the first issue of a revival of the legendary anthology which was cancelled 14 years earlier, in 1966.
Sadly, the book only lasted for 7 issues before being cancelled again...

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Wednesday, September 23, 2026

Wednesday Worlds of Wonder PLASM "The Sedition Agenda: Prologue 'The Death of Love' " Part 1

There have been numerous comic companies that lasted only a couple of years...
...with Defiant Comics being one of the examples of a company who had all the right ingredients, but failing to achieve long-term success!
Their first, and longest-running title was Warriors of Plasm, which began with a unique #0 issue...


The Story Continues...Next Wednesday!
Conceived by Jim Shooter, fresh off his success at Valiant Comics, the tale sets up the Defiant Universe (actually a "multiverse" since this dimension and Earth's dimension, which it will soon interact with, are separate) and introduces us to the world of Plasm, where technology is organic and must be "fed" with other organic material in order to continue functioning!
You may ask "what makes this #0 issue so unique?"
Look at the page layouts.
Every page adheres to a grid pattern.
There's a good reason for that.
This entire issue was designed to be printed as trading cards!
So the panels, and most importantly, the captions and word balloons, all had to fit on what would be a "page" composed of nine cards!
No cutting-off titles, captions, or word balloons on seperate cards!
Here's Page 5 as a comic page...
...and here's how the cards that make up Page 5 look when placed in the album...
In addition, the cards were printed two-sided so that the cards of Page 1 had Page 2 on their backs, the cards of Page 3 had Page 4 on their backs, and so on!
Even so, the card set ran 150 cards, including four groups of chase cards which were rarer than the story cards!
And, of course, you had no idea what cards you'd get in a given pack!
You can see the complete set of cards HERE.
Be here next week for the rest of the comic story and more background about Defiant!
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